Status Effects
Status Effects - Jade Dynasty Wiki
Many skills in Jade Dynasty cause a variety of different effects on your enemies, and monsters can also cause these status effects when they attack you. This page is an explanation of how these effects work.
<img src="/perfectworld/vhosts/jd-wiki.perfectworld/htdocs/images/c/cb/StatusEffects.jpg" alt="Main Status Effects">
Main Status Effects
There are five main status effects: Stun, Weaken, Silence, Sleep, and Paralyze. All five of these skills work off of the Resistance system, and if you press "C" to open your Character Stats summary, you can see the five Resistances in the upper right.
- Stun: Prevents movement, attacks, and skills.
- Weaken: Reduces Attack Power by a percentage. The reduction depends on the strength and source of the Weaken effect.
- Silence: Prevents the use of skills.
- Sleep: Prevents movement, attacks, and skills, but is removed if the sleeping target is attacked.
- Paralyze: Prevents movement, but the paralyzed target can still attack and use skills if their target is within range.
Most attacks that cause these five status effects have a number called a "Strength" associated with them. If the Strength of the effect is higher than your opponent's Resistance to that effect, then they will be hit by it!
For example, Tier 1 Lupin characters have a skill called "Love's Snare" that causes a Strength 40 Paralyze effect at Rank 1. If your target's Paralyze Resistance is less than 40, it will hit them every time. If their Paralyze Resistance is more than 40, it will fail every time.
If you're getting hit with a certain status effect a lot, you might want to increase your Resistance to it. These Resistances can be increased through gear (either through the base stats on certain celestial-quality gear and rings, or by Imbuing Resistances onto your existing gear) or through the use of certain skills.
Keep in mind that there are some skills that will cause these status effects regardless of your Resistance to them. These skills will generally state "ignores Resistance" in their description somewhere.
Other Status Effects
There are a variety of other status effects that do not have Resistances, and generally just have a chance to succeed. Some skills or gear can still remove these, reduce their chances of succeeding, or grant complete immunity to them.
- Bleed: Causes damage over time. However, not every status effect that deals damage over time will be a Bleed effect (such as the Modo's Skyseeker attack) and it is important to know the difference if you have a skill that can remove Bleed effects.
- Slow: Reduces movement speed by a percentage that varies between each slow effect.
- Reduced Stats: Many attacks can reduce attributes other than Attack Power, including (but not limited to) Defense, Accuracy, and Resistances. Some factions even have combos where they can reduce your Resistances with one skill so that they can hit you with a different status effect!
- Disarm: Removes the Attack Power bonus granted by the equipped weapon.
- Fasting: Prevents the use of Health or Spirit potions. Also translated as "Dieting" in some places.
Buff/Debuff Icons
These are the names of the buffs/debuffs you'll see players with. They do not necessarily tell you the effect when hovering the mouse over them. This list is incomplete & a work in progress. --Scabies - The Billows 19:52, 27 August 2010 (UTC)
- Sky Seeker Toxin: Bleed effect of sky seeker will do damage proportional to max hp, it not considered as a bleed and can be removed through negative status effect skills.
- Scarab Injury: Bleed effect of Snake Bind will do damage over time.
- Penetrated: Target's Defense continuously decreased.
- Chaotic Curse: Damage done to target increases by x% for y seconds.
- Heretical Curse: Target's skill damage reduced by x% for y seconds.
- Spirit Drain: Gradually decreases target's spirit over time.
- Injured: Target takes some additional damage per hit when attacked.
- Toughen: Increases defense by % of your base defense.
- Slam: Increase AP by % of your AP.
- Increased Health: Increases your hp by %.
- Increased Spirit: Increases ur sp by %.
- Doomed Curse: Target's Critnull reduced by x% for y seconds.
- Thunder Curse: Target's Critshield reduced by x% for y seconds.
- Palsy: Increases the cast time of skills of the affected target and reduces their movement speed by a certain percentage. Cannot be resisted.
- Cripple: Reduces the ranks of the affected target's skills by a certain amount. Cannot be resisted.
- Frozen: Target is unable to move, attack, or use skills. It is, effectively, a Stun that cannot be resisted. It is usually inflicted by Dagos chroma skills or Jadeons.
- Crushed: Defense is completely ignored while this debuff is in effect. Cannot be resisted.
- Decreased Health: Max Health is decreased by a certain percentage.
- Decreased Spirit: Max Spirit is decreased by a certain percentage.
- Reduced Potion Effectiveness: The amount of restoration granted by potions is decreased by a certain percentage. Does not affect batteries.
- Ancient Soul: The caster is immune to critical strikes and most status effects. Some status effects, such as Decreased Health, still go through.
- Blessed: Most commonly known as Raja, the caster is immune to a certain number of attacks or debuffs within a certain amount of time.
- Invincible: The caster is invulnerable to all attacks and negative effects.
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