Master Apprentice Relationships

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Introduction

One feature to help bridge the level gap and create a closer community is the Master and Apprentice System. This system allows a high-level character to take a lower-leveled character under their wing to help them complete quests for great rewards for both players.

Master: Functions Overview

File:MasterMenu.jpg
Master Menu
File:MasterWindow.jpg
Master Window

Any character over level 105 has the potential to become a Master. The Master may request any player who is LV 75 or below to become their Disciple/Apprentice. Any character eligible for becoming a Master may press the [Y] key to access the Master and Apprentice interface (also accessible by clicking the Interaction button on the Menu Bar, then clicking the Master and Apprentice button).

The Master may click the Train button within the interface and insert a character name which is eligible to become an Apprentice name to invite them to become their Apprentice. Alternatively, they may select a character and right-click on their portrait/profile and click the "Disciple" button to perform the same action. NOTE: Currently the only way to accept your first disciple is by right-clicking on their name and selecting "Disciple". The Master may select an Apprentice currently under their tutelage and click Banish to remove them.

A Master may only adopt one Apprentice per day (meaning that if an Apprentice/Master breaks the relationship the same day it is formed, it is not possible for them to create another relationship that same day). A Master may only have one Apprentice to begin with, but can gain additional ones as they accumulate expertise:

  • Second Apprentice at 350 expertise
  • Third Apprentice at 1500 expertise
  • Fourth Apprentice at 4500 expertise
  • Fifth Apprentice at 12000 expertise

Expertise Cost per Skill Level

Level Expertise Cost
LV 1 25 Expertise
LV 2 50 Expertise
LV 3 125 Expertise
LV 4 250 Expertise
LV 5 500 Expertise
LV 6 1000 Expertise
LV 7 1800 Expertise
LV 8 3600 Expertise
LV 9 7200 Expertise
LV 10 14400 Expertise
LV 11 14400 Expertise
LV 12 14400 Expertise

Apprentice: Functions Overview

The Apprentice must be level 75 or below. A potential Apprentice is unable to access the Master and Apprentice interface until they either reach Level 105 or obtain a Master. An Apprentice cannot have more than one Master. If an Apprentice levels beyond level 75, they remain an Apprentice unless Banished by the Master.

Once the Apprentice reaches LV105, the relationship with their Master is dissolved, and the Apprentice is now able to have Apprentices of their own.

An Apprentice may Betray their current Master and become an Apprentice to another Master in the same day (they do not have the option to Betray the new Master within the same day however). For an Apprentice to break off from their Master prior to obtaining their own Apprentice, they may speak with Tao Danush in Sunstream City and select the Betrayal quest.

Once an Apprentice reaches the point where they can obtain their own Apprentice, doing so will remove them from their previous Master.

Master & Apprentice: Quests Overview

Once the Master/Apprentice relationship has been formed, the Apprentice may obtain quests (by speaking to Tao Danush in Sunstream City).

The quests obtained by the Apprentice, while not requiring the Master to be present at the time it is obtained, do require the Master to be present and within a Party in order to defeat the Monsters (as they are likely more powerful than the Apprentice). The Master should be the party leader.

Upon completing the quest, the Apprentice is awarded with a large sum of experience, 30 Taichi Pills, and 3 Bundles of HP pills of various quality (depending on the Apprentice's level). Quests may be repeated as many times as desired (up to 3 times a day). New quests are available to the Apprentice at Levels 1, 30, 45, 60, and 75 (not so much ‘New’ but rather the same exact quest updated with more appropriately leveled Yellow Pill reward items). The quests obtained by the Master are only available if the Master is the Party leader.

Master & Apprentice: Quest Guide

Once a day, speak with Tao Danush in Sunstream City while in a Party with your Apprentice and accept the "Expertise Training" quest. The Master must be the party leader.

Both the Master and Apprentice receive a quest titled "Expertise Training," but the Apprentice quest has different objectives than the Master quest.

Completion of the quest will award the Master with 50 Expertise points and 10 Taichi Pills. The Apprentice is awarded with 70 Taichi Pills and 50 Violeta Stones.

Coincidentally, being in a Party with a lower-level character (the Apprentice) will also award the higher-level character (the Master) with Charity points when they level up.

Feast of Immortals

Said to be the food of immortals, Tao Danush requests that you assist him in gathering 10 bundles of peaches to present as a gift to his Master.

File:Md feast image.jpg
Feast of Immortals

Though the Master does not need to be present at the time the quest is accepted, the Apprentice will require the assistance of their Master in order to defeat the creatures. Travel to the Bamboo Peak in the Jadeon mountains and seek out the Aeolian Monkeys which have stolen the fruit from nearby trees (-326, 134).

Upon completion of the quest, the Apprentice is awarded with 30 Taichi Pills and 3 Bundles of HP Pills which grant 99 Remedy items per pack used.

Reward Table

Level Range Reward Effect
1-29 Bundled Rough Yellow Pill x3 Instantly restores 168 Health, and then restores an additional 55 Health three times over the next six seconds.
30-44 Bundled Refined Yellow Pill x3 Instantly restores 288 Health, and then restores an additional 96 Health three times over the next six seconds.
45-59 Bundled Excellent Yellow Pill x3 Instantly restores 360 Health, and then restores an additional 120 Health three times over the next six seconds.
60-74 Bundled Special Yellow Pill x3 Instantly restores 456 Health, and then restores an additional 151 Health three times over the next six seconds.
75-105 Bundled Perfect Yellow Pill x3 Instantly restores 636 Health, and then restores an additional 211 Health three times over the next six seconds.

Master's Favor

The Master must be the party leader to start this quest. With the Master and Apprentice joined together in a Party, speak with Tao Danush. Upon the Master accepting the quest, both the Master and Apprentice will receive two parts to the same quest, each having separate objectives. They must cooperate to benefit from this pairing.

Part 1:

Travel to Jadeon in search of a rare treasure. You will be sent after one of three items. With a horde of Eldest Gilhook defending this rare treasure, work together as Master and Apprentice to find a way of obtaining the item within the chest.

  • Option 1 - Waterproof Orb: Jadeon (87, -225), Lake Hoten
  • Option 2 - Fireproof Orb: Jadeon (-447, -442), Temple of Zaaras
  • Option 3 - Glacial Ice: Jadeon (216, 446), Mount Yonder

Return to Tao Danush with your prize.

Part 2:

Travel to the Abyssal Lands in Jadeon and slay Chao the Thief (-404, -41), to obtain the tome which he stole. Return to Tao Danush in Sunstream City and present him with the Unparalleled Sword Tome.

Part 3:

Venture into the Peak of Widows, near the Blade Manor, and harvest the Mystic Grass (334, 228) being guarded by the Olden Serpentslave. Return to Tao Danush in Sunstream City and give him the blades of Mystic Grass.

Part 4:

Wannox Shao, having previously insulted the Master of Tao Danush, needs to die. He is hiding within the Scattered Shadows of Incense Valley (-260, 348). Return to Tao Danush with news of Wannox Shao's demise.

Upon completion, the Apprentice is awarded 70 Taichi Pills and 50 Violeta Stones. The Master receives the Instruction Bloom for their efforts. Speak with Tao Danush in Sunstream City to receive 10 Taichi Pills and 50 Expertise points.

Disciple's Graduation

Upon reaching level 90, the Apprentice is ready to complete their training. Note: If the Apprentice does not complete the trial before reaching LV105, the quest will fail and no rewards will be given. With the Master and Apprentice joined together in a Party, speak with Tao Danush. The Master must be the party leader.

Upon the Master accepting the quest, both the Master and Apprentice will receive two parts to the same quest, each having different objectives. They must cooperate to benefit from this pairing.

  • Speak with Tao Danush and then set off in search of Baako (358, -406) within the Bamboo Clearing of Jadeon.
  • Having spoken with Baako, travel to the Hall of the Founder and speak with Baye (138, 426).
  • Continue on to the Crystal Hall and speak with Enu (126, 228).
  • Travel to the Doom Bog and battle the Gilhook Grandlord in the Wasted Ruins (290, 314). Note: Your Master cannot assist you in this fight - you must prove yourself worthy.
  • Return to Tao Danush in Sunstream City with the beast slain.

Upon completing the quest, the Apprentice is awarded with Tao Danush's Letter. Take this letter to Stashkeep Tamsin in Sunstream City (210, 72) in exchange for level 90 or level 105 Celestial quality Gear.

For successfully training a worthy Apprentice, the Master is awarded with Expertise points and a Mixing Stone, which are used in the crafting of Charms. These charms are available from Tao Danush in exchange for Expertise points and Gold Bricks.

Beginner's Guide Navigation: Starting Off | GUI | Quest Log | Faction Selection: 1 2 | Marketplace | Leveling Guide

Jade Dynasty Basics: Esper | Pets | Skills | Class System | Masters and Disciples

Category: Clan